탄알 콜라이더

private void OnTriggerEnter(Collider other)
{
    if (other.CompareTag("Player"))
    {
        PlayerManager playerManager = other.GetComponent<PlayerManager>();
        if(playerManager != null)
        {
            playerManager.TakeDamage();
        }
    }
}

탄알 날라가기

using UnityEngine;

[RequireComponent(typeof(Rigidbody))]
public class Bullet : MonoBehaviour
{
    [Header("발사 힘 설정")]
    [Tooltip("최소 힘(Impulse)")]
    public float minForce = 5f;
    [Tooltip("최대 힘(Impulse)")]
    public float maxForce = 15f;

    private Rigidbody rb;

    void Start()
    {
        rb = GetComponent<Rigidbody>();

        // Player 태그를 가진 오브젝트를 찾음
        GameObject player = GameObject.FindGameObjectWithTag("Player");
        if (player != null)
        {
            // 플레이어 방향 계산
            Vector3 dirToPlayer = (player.transform.position - transform.position).normalized;

            // 무작위 힘 선택 후 발사
            float randomForce = Random.Range(minForce, maxForce);
            rb.AddForce(dirToPlayer * randomForce, ForceMode.Impulse);
        }

        // 10초 뒤 총알 파괴
        Destroy(gameObject, 10f);
    }
}